For the period of this event we have received 407 questions coming from various corners of the world. Read on further to uncover our answers to the most intriguing ones provided by our fellow readers.
We are happy to keep you updated about the upcoming King Arthur II: The Role-playing Wargame. You could use a given chance to know things that are important for you about this game. Before sending your question you could read our detailed Preview, getting there an in-depth look of some of the available campaign already unlocked for a separate Prologue chapter available for Pre-Orders.
Your questions were accepted till the 4th of January, 2012. The time to collect all the answers has come, and the most popular topics will be discussed in this article presenting the FAQ’s summary. We are ready to tell you more about the strategical and tactical gameplay, story quests, RPG elements, exciting battles or technical aspects of this title including visuals, art and sound – everything you asked us about!
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The questions about the Dead Legions campaign released as a DLC pack were answered by the Moderators of this conference, and we are glad to name them all: Alexander Ivanchenko (Editor-in-Chief), Igor Zheleznov (Editor), Alina Selenina (Editor) and our the most recent newcomer in the team – David Hills (Editor).
Our Answers to the Readers’ Questions
- How are the King Arthur and the Dead Legions connected in terms of the plot? [Mikayla].
Igor Zheleznov: Actually, there is some connection, though the new story of Arthur is larger and begins in another place, which is understandable. We do not want to disclose all the intrigue of the DLC campaign’s plot here, but catch this small hint: the Ghosts and the missed Roman legions are involved in the story.
- How does the global map of King Arthur II look visually, and are there any differences from the original? [Digger].
Alexander Ivanchenko: The number of interesting objects to visit has increased greatly. Even in the Prologue mini-campaign, for example, we can already see the dilapidated Hadrian’s Wall, though it mainly serves a decorative purpose, but then there are plenty of other sightseeings to actually interact with.
Igor Zheleznov: The Campaign Map in King Arthur II: The Role-playing Wargame is made in full 3D, and, in my opinion, looks somewhat different from the other familiar grand strategy games. To me it was something reminding a Fantasy action title, as if looking at the world from above, but with the ability to zoom in and see the surroundings with more details.
Alina Selenina: I really liked various weather effects like a heavy rain or a snowfall making the in-game atmosphere even more appealing.
- What’s the degree of the interactivity on the Campaign Map? [Ivan457].
Alina Selenina: It has grown, if you compare it to the original title – King Arthur: The Role-playing Wargame (2009). Take, for example, the Artifact’s Forge. If you get a hero inside, you will see a special screen letting you put your items into three different slots to get some more interesting things sacrificing others. The first component identifies the possible type of a final relic, but then the Luck facor also has some influence. Moreover, such Forges in King Arthur II: The Role-playing Wargame are able to keep your allocated possessions inside to get access to them from various regions.
David Hills: Now we see the new development areas for your provinces reflecing the changes in economy priorities. Instead of accumulating various resources you will spend much more time now spending your Gold for intriguing upgrades in a Shogun 2: Total War fashion. Therefore, here you can place various buildings in your regions, but they usually raise your military strength, rather than commercial wealh. Thus, the Herbalist Shop will give you a 5% bonus to the Health of all the heavy infantry commanded by a governor of this province.
- Is it easy to persuade neighbors to the various agreements in King Arthur II? [Rinomue].
Alexander Ivanchenko: A well-known problem in some strategies have long been connected with scripted AI diplomatic behaviour, when the neigbors weren’t interesting in befriending a player’s nation. In the case of King Arthur II: The Role-playing Wargame the developers have chosen an elegant solution: the possibility to sign a treaty here is closely related to the available Reputation points reflecting your former decisions and choices made during coming through certain quests. When you accumulate enough of this political Prestige, you will get access to even more interesting choices.
Alina Selenina: You will communicate not only with the leaders of various factions, but with some powerful local powers as well. For example, The Guild of the Outlaws will provide you will their killers, bounty hunters and even spies serving as additional advatages to your realm, though everything has its price to pay in time and efforts to reach such a degree of confidence in this particular relationship.
David Hills: I would like to add that some agreements require the preliminary reaching of certain goals. If you are going to ask for help from a neighbor, you have higher chances to succeed, if you are already allied with his faction. Also the political treachery in King Arthur II: The Role-playing Wargame can become a deadly blow to your standing amongst all the available leaders.
- What are the main Research benefits this time? [Gorinych].
Igor Zheleznov: The scope of all kinds of magical discoveries is fueled by your Lore points gathered from conquering more lands. Each winter season, you have the opportunity to prioritize the Research moving along different branches, where some of the technologies are associated with each other requiring certain preliminary unlocks to be made. Every breakthrough will reward you with an unique bonus for further usage.
Alina Selenina: In the first campaign of King Arthur II: The Role-playing Wargame most of the Research techs weren’t available for development, but we did notice that a lot of technologies in the trees were connecting with unlocking many new building or even advanced diplomatic treaties.
- At least hint me, what skills are already added to King Arthur II? [Maximiliano].
Igor Zheleznov: There are new skills as well as those you might already be familiar with, if you played the original game. As an example, we can take the Septimus Sulla’s character, where I noted the ability to slowdown enemy troops (Slow), to deal damage with a stunning effect to the nearby enemies (Winds of the North), as well as the replenishment of Health through damaging the opponents (Fomorian Touch).
David Hills: You should always take into account the class of your character in King Arthur II: The Role-playing Wargame. Here you can find three of them, where the Champion is the most balanced one. He is like a wizard in a shiny armor being moderately skilled in close combat fighting. Of course, I will vote for Cleave, whenever available, since it saved my army many times in the previous title.
- Tell us about the main characteristics of the units. [BladeRus].
Alexander Ivanchenko: They are pretty standard and include Attack, Defense, Health and the Will to Fight points determining the morale conditions to keep up the fighting. Other characteristics are available for special units like the Shooting Precision for the archers, The Spellpower and Mana Rezerves for the heroes.
Alina Selenina: If you mean the possibility of character’s development, then the sequel King Arthur II: The Role-playing Wargame will allow you to improve individual units with raising base points and allocating unique skills, such as the ability to Heal light wounds for a small percentage per second.
- With battles to me being more or less clear, except, perhaps, the Victory Locations, I’m still more interested in quests. How do you find them in King Arthur II? [EgorVic].
Alexander Ivanchenko: The textual quests look pretty interesting. More adventure types were added to the list, and not all of them require you to rush into a battle. Even more, not all the possible answers contain a positive solution to the problem. Often you will have to choose the lesser out of two evils.
Igor Zheleznov: The Victory Locations rules have changes in King Arthur II: The Role-playing Wargame. Now their effects are applied globally to the territory of the whole battle arena. This means that your old tactics, when using Light Cavalry to rush from one monument to another, has lost its appeal. You will not win only by controlling VLs for a certain period, but you risk losing your mobile regiments, because the AI will surely send some infantry to secure a place of interest.
Alina Selenina: I like the level of details provided for the text stories in the game. Indeed, the script writers have added many sentences to help understanding, what is happening in the game world around you. It also contributes a lot to the title’s Fantasy charm. Just activate your imagine and watch some available illustrations to uncover epic fairy tales letting you decide the outcome for various events. Let us not forget that long ago the whole Adventure game genre was born out of the textual stories, so I’m sure that experienced gamers will value it a lot.
- I didn’t understand, what the reserve units are used for. Explain this to me, please. [Langust].
David Hills: This is all about garrisoning your soldiers in a castle. In King Arthur II: The Role-playing Wargame it is very easy to do, but not only for protection of the vital spots on the Campaign Map. It is also a some kind of logistics tool, since you could summon these units later on as reinforcements from any other available keep in your real. Probably, some teleportation magic should handle such instand movements, but happily a lot is possible in the fantasy world of Britannia.
- What do you like the most about King Arthur II? [Deidra].
Alexander Ivanchenko: The ability of developers to expand on the base of the original game’s strong points, all while keeping the attractive innovative pace.
Igor Zheleznov: The texts of the in-game quests.
Alina Selenina: Flying units are a great addition.
David Hills: Ruthless AI, which will make you pull your hair out and loading your save games with a hope to reduce losses or at least to win a battle in King Arthur II: The Role-playing Wargame. For the modern Strategy games genre it is a very important achievement, and I really mean it!
This concludes our Readers FAQ about the game. Thank you all for taking a part in this discussion. Enjoy your play!
Our Readers FAQ for King Arthur II has got filled with the answers
King Arthur II: The Role-playing Wargame
King Arthur II: The Role-playing Wargame:
A direct sequel to the King Arthur: The Role-playing Wargame (2009), which combined kingdom management on the global map and tactical real-time battles. In this age of chivalry magic and myth come alive, while you are destined to help one of the living legends: Arthur, the son of Uther Pendragon, the Once and Future King of the prophecies.
The story begins long after young Arthur pulled the enchanted sword out of the stone, united the war-torn land of Britannia, gathered the Knights of the Round Table and secured peace in Camelot aided by the might of the Holy Grail. Where legends normally end, King Arthur II begins on its own gruesome tale.
Key Game Features:
- Large scale battles,with bigger armies to defeat more powerful foes;
- Stunning plotline, heroic battles and expanded moralitychart that unlocks new features;
- Intense bossfights,where the hero’s forces are pitted against unique and terrifying foes;
- Dark fantasy setting, where King Arthur is now the Maimed King, trying to mend a land torn asunder as he strives to heal himself;
- Wide range of camera control options, a revised animations of the Coretech 3D engine and an extensive tutorial creating a more accessible and visually stunning experience.